PROGRAMME


Preliminary Program

The full tentative program is available as a pdf file.

This year, the conference will last 3 days to allow presenting more talks, posters, demonstrations and art-shows. It will be composed of:

• 4 one-hour keynote presentations presented by international experts :

• 21 thirty-minute regular presentations selected by 2 or 3 members of the international Program Committee.

• 9 posters, demonstrations or art shows.

The working language will be English.

Write-ups of talks and presentations will be published by Springer as volume 3805 of Lecture Notes in Computer Science series and will be available during the workshop.


Invited Lectures

Did it make you cry? Creating Dramatic Agency in Immersive Environments
by Janet Murray, Professor, School of Literature, Communication and Culture, Georgia Institute of Technology, U.S.A.

    Janet H. Murray is Professor and Director of the Graduate Program in Digital Media in the School of Literature, Communication, and Culture at Georgia Tech, U.S.A. An internationally recognized interactive designer, she is the author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace, which has been hailed as the Aristotle's Poetics of the digital age, and translated into six languages. Her current projects include directing an interactive TV prototyping lab and creating a digital edition of Casablanca.

Virtual Reality Technology for Museum Exhibits
by Michitaka Hirose, Professor, Research Center for Advanced Science and Technology, The University of Tokyo, Japan

    Museum is now a good experimental field of VR technology. I will talk about several museum exhibits which utilized latest VR technology which include "high resolution VR" supported by sophisticated image environment such as IPT (Immersive Projection Technology), and "Real >orld VR" supported by mobile technology such as wearable computers. I will also talk about interaction design and scenario generation for these kind of novel exhibits.

    Michitaka Hirose is a professor of computer science and mutimedia at the Research Center for Advanced Science and Technology (RCAST) at the University of Tokyo. He received BE, ME and PhD degrees from the University of Tokyo in 1977, 1979 and 1982 respectively. His research interests include human interface, wearable computers, ubiquitous computing and virtual reality. Recently, he supervised "VR Theater of Mayan Ruins" and "Ubiquitous Gaming" at the National Science Museum as a project leader of SVR project sponsored by Ministry of General Affairs and Telecommunication.

Letting the Audience onto the Stage: The Potential of VR Drama
by Ernest W. Adams, Consultant for the interactive entertainment industry, U.K.

    The video game industry has spent more then twenty years investigating interactive storytelling, with mixed results. One area they have not paid much attention to is interactive drama -- that is, interactions AMONG characters, rather than the effects of plot UPON characters. This lecture examines several new efforts to develop interactive drama, and suggests some approaches for integrating interactive drama and virtual reality.

    Ernest Adams is a videogame design consultant, writer, and teacher, working with the International Hobo design group. He has been in the game industry for 16 years, and was most recently employed as a lead designer at Bullfrog Productions on the Dungeon Keeper series. He is the author of two books, and also writes the popular Designer's Notebook columns for the Gamasutra developers' webzine. His website is at http://www.designersnotebook.com.

The Role of Tangibles in Interactive Storytelling
by Ana Paiva, Professor, INESC-ID, Portugal

    Ana Paiva worked primarily on intelligent agents for a new generation of human-computer interactions. More specifically she is currently responsible for a number of research projects on synthetic characters, affective interactions and emotion based architectures for intelligent agents. Her Group has developed a set of intelligent interactive environments, inhabited by synthetic characters, in particular Tristão and Isolda, Vincent and Teatrix.