PROGRAMME
The full tentative program is available as a pdf file.
This year, the conference will last 3 days to allow presenting more talks, posters, demonstrations and art-shows. It will be composed of:
• 4 one-hour keynote presentations presented by international
experts :
- Did it make you cry? Creating Dramatic
Agency in Immersive Environments
by Janet
Murray, Professor, School of Literature, Communication and Culture,
Georgia Institute of Technology, U.S.A.
- Virtual Reality Technology for Museum
Exhibits
by Michitaka Hirose, Professor, Research Center for Advanced Science
and Technology, The University of Tokyo, Japan
- Letting the Audience onto the Stage: The
Potential of VR Drama
by Ernest
W. Adams, Consultant for the interactive entertainment industry,
U.K.
- The Role of Tangibles in Interactive Storytelling
By Ana
Paiva, Professor, GAIPS, INESC-ID / Instituto Superior Técnico,
Portugal
• 21 thirty-minute regular presentations selected
by 2 or 3 members of the international Program Committee.
• 9 posters, demonstrations or art shows.
The working language will be English.
Write-ups of talks and presentations will be published
by Springer as volume 3805 of Lecture
Notes in Computer Science series and will be available during the
workshop.
• Did it make you
cry? Creating Dramatic Agency in Immersive Environments
by Janet Murray,
Professor, School of Literature, Communication and Culture, Georgia Institute
of Technology, U.S.A.
Janet H. Murray is Professor and Director of the Graduate Program
in Digital Media in the School of Literature, Communication, and Culture
at Georgia Tech, U.S.A. An internationally recognized interactive designer,
she is the author of Hamlet on the Holodeck: The Future of Narrative
in Cyberspace, which has been hailed as the Aristotle's Poetics of the
digital age, and translated into six languages. Her current projects
include directing an interactive TV prototyping lab and creating a digital
edition of Casablanca.
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• Virtual
Reality Technology for Museum Exhibits
by Michitaka Hirose, Professor, Research Center for Advanced Science and Technology,
The University of Tokyo, Japan
Museum is now a good experimental field of VR technology. I will talk about several museum
exhibits which utilized latest VR technology which include "high resolution VR" supported
by sophisticated image environment such as IPT (Immersive Projection Technology), and
"Real >orld VR" supported by mobile technology such as wearable computers. I will also
talk about interaction design and scenario generation for these kind of novel exhibits.
Michitaka Hirose is a professor of computer science and mutimedia
at the Research Center for Advanced Science and Technology (RCAST)
at the University of Tokyo. He received BE, ME and PhD degrees
from the University of Tokyo in 1977, 1979 and 1982 respectively.
His research interests include human interface, wearable computers,
ubiquitous computing and virtual reality. Recently, he supervised
"VR Theater of Mayan Ruins" and "Ubiquitous Gaming"
at the National Science Museum as a project leader of SVR project
sponsored by Ministry of General Affairs and Telecommunication.
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• Letting the Audience onto the Stage: The Potential of VR Drama
by Ernest
W. Adams, Consultant for the interactive entertainment industry,
U.K.
The video game industry has spent more then twenty years investigating
interactive storytelling, with mixed results. One area they have not paid
much attention to is interactive drama -- that is, interactions AMONG
characters, rather than the effects of plot UPON characters. This lecture
examines several new efforts to develop interactive drama, and suggests some
approaches for integrating interactive drama and virtual reality.
Ernest Adams is a videogame design consultant, writer, and
teacher, working with the International Hobo design group. He
has been in the game industry for 16 years, and was most recently
employed as a lead designer at Bullfrog Productions on the Dungeon
Keeper series. He is the author of two books, and also writes
the popular Designer's Notebook columns for the Gamasutra developers'
webzine. His website is at http://www.designersnotebook.com.
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• The Role
of Tangibles in Interactive Storytelling
by Ana
Paiva, Professor, INESC-ID, Portugal
Ana
Paiva worked primarily on intelligent agents for a new generation
of human-computer interactions. More specifically she is currently
responsible for a number of research projects on synthetic characters,
affective interactions and emotion based architectures for intelligent
agents. Her Group has developed a set of intelligent interactive
environments, inhabited by synthetic characters, in particular
Tristão and Isolda, Vincent and Teatrix.
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