The conference committee will award a prize to the best demonstration.
This prize, the Eyetop eyewear integrating a high resolution screen,
is sponsored by the Immersion
The conference is composed of 3 one-hour keynote
lectures presented by international experts, 16 thirty-minute scientific
presentations, 11 posters selected by the international programme
committee and demonstrations
"Building virtual actors who can
in the Department of Computer Science, and Director of the New York
University Media Research Laboratory and Center for Advanced Technology.
Ken Perlin's research interests include graphics,
animation, and multimedia.
In 2002 he received the NYC Mayor's award for excellence in Science
and Technology and the Sokol award for outstanding Science faculty
at NYU. In 1997 he won an Academy Award for Technical Achievement
from the Academy of Motion Picture Arts and Sciences for his noise
and turbulence procedural texturing techniques, which are widely
used in feature films and television.
In 1991 he received a Presidential Young Investigator Award from
the National Science Foundation.
Dr. Perlin received his Ph.D. in Computer Science from New York
University in 1986, and a B.A. in theoretical mathematics from Harvard
University in 1979. He was Head of Software Development at R/GREENBERG
Associates in New York, NY from 1984 through 1987. Prior to that,
from 1979 to 1984, he was the System Architect for computer generated
animation at Mathematical Applications Group, Inc., Elmsford, NY.
TRON was the first movie for which his name got onto the credits.
He has served on the Board of Directors of the New York chapter
of ACM/SIGGRAPH, and currently serves on the Board of Directors
of the New York Software Industry Association.
The conference committee will award a prize to the best scientific
This prize, sponsored by the nVidia
corporation, is one of the highest-end graphics board manufactured
by the company. The specification of the graphics board is not yet
The criteria for the prize include the originality, significance
and technical strength of the paper as well as the quality of the
presentation during the conference.
"Seizing the Power: Animation
and Realtime Hardware"
Bjorke is Shading Engineer and evangelist for developer marketing
and content development at NVIDIA Corporation. He was involved intimately
with the creation and use of the Cg shading language and CgFX format
for realtime shading. He has created numerous shaders, sample scenes,
tutorials, educational talks, lab classes, online videos, tools.
He has visited and interfaced with a wide variety of production
studios in both the film and game industries. He worked with the
software and architecture groups of NVIDIA to bring high-end 3D
rendering capabilities into realtime hardware. He has lectured at
many graphics developer events around the US and the world including
Siggraph 2002, Game Developer's Conference 2003, Developer Deep
Fry Austin, Iron Developer Tokyo, Gathering 2 and Dawn to Dusk London.
He contributed to the book The Cg Tutorial, and worked directly
with the providers of CAD and DCC tools (such as Maya, SolidWorks,
3DStudio Max, and SoftImage XSI) to ensure that high-quality realtime
shading was available at every 3D artist's desktop around the world.
Previously, he supervised lighting, camera work, shading and imaging
for The Animatrix, Final Fantasy, and similarly contributed to the
films A Bug's Life and Toy Story.
"The Art of Mixing Realities"
Jane Norman is a performing arts theorist and practitioner, Docteur
détat (Institute of Theatre Studies, Paris III), author
of numerous papers including new media studies commissioned by UNESCO
and the French Ministry of Culture, involved since 1996 in EU R&D
programmes (esprit and IST), director of experimental platforms
testing creative use of digital tools in live performance (International
Institute of Puppetry, Charleville-Mézières ; Studio
for Electro-Instrumental Music, Amsterdam ; Zentrum für Kunst
und Medientechnologie, Karlsruhe ; European Festival of Young Digital
Creation, Valenciennes ; Ecole supérieure de limage,
Angoulême). Director General of the Ecole supérieure
de l'image, Angoulême/ Poitiers, she directs the " Digital
Arts " doctoral programme linking ESI with the Universities
of Poitiers and La Rochelle in the Poitou-Charentes region.